Skip to content
Discover Epic Luck Club, where we share incredible tales of…

Tetris Wouldn't Win at The Game Awards — Another Award Type Might Solve This

As any prominent prize-giving event draws close, there’s always a clamor for the addition fresh award types to honor overlooked contributions and delight the hearts of followers dedicated to specific genres.

My colleague made the case for a horror game category. That would be fantastic. So would strategy board titles, representing a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize because like all single-minded supporters, there's a strong justification supporting my request is the most urgent and important of all. This is the request: We need a classification for brain-teasing titles.

Categorizing Game Types

Categorizing art by genre defies precise measurement; it remains highly personal, and inevitably spark debates resulting in unclear classifications. This explains why movie academies steer clear of genre categories. Yet it remains an unavoidable compromise within the realm of gaming, which are so diverse they barely qualify one unified medium.

For comprehensive acknowledgment of achievement in video games to be recognized, while allowing diverse titles to have a chance for representation, specific award classifications remain vital.

Present Award Structure

The major gaming awards offer these award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications actually cover many game types, making space possible accommodating various experiences.

This doesn't apply to brain-teasing titles. No suitable classification appears to accommodate them. Think about these outstanding current releases, all very different: structural challenges from a specific release, the pulse-pounding block-matching in a different title, thought-provoking social scenarios from additional release. Where could they possibly go within current classifications? Simply put, no category fits.

The Representation Problem

There are dozens of brilliant puzzle games released every year that have no home during gaming ceremonies, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, or the intensely contested independent game categories.

  • A renowned logic title got overlooked completely that year
  • Another imaginative release was excluded during that ceremony
  • Well-received sorting experience was overlooked that year
  • Limited numbers of logic titles scraped into small studio or handheld classifications

Importance of Logic Titles

Frequently they represent small games, yet the craft of the puzzle game holds tremendous importance. Well-known matching games stand as most engaged experiences in the world and have been for many years.

The legendary block-stacking game rivals popular creative games competing to become most purchased experience; it additionally competes for best game of all time. Puzzle games are foundational for gaming as medium, and they are in conversation with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter this problem. It would be easy to populate multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, since numerous excellent so many good games out.

To emphasize again, these are games that otherwise have no home in important events. Brain-teaser creators operate at the demanding boundary interactive creation, creating some of essential manifestations within interactive entertainment. Similar to movie stunt professionals, they warrant appreciation. We shouldn't delay generations.

LG
About the author

Laura Gomez

Lena Voss is a writer and storyteller who explores the intersections of luck, fate, and human experience through engaging narratives.

Epic Luck Club

Type to search articles.