Marking two decades since Guitar Hero first launched in North America, giving everyday gamers the tools to become rock legends. Not literally, though you'd be hard-pressed telling that anyone who's nailed the epic lengthy instrumental break before a packed crowd of friends.
Developed by Harmonix, Guitar Hero gave players a guitar-shaped controller to match coloured notes scrolling down the screen in time with the music. Each riff mimicked particular chords, producing the feel of an authentic live show.
Harmonix had already experimented with rhythm games prior to teaming up with the publisher, later purchased by the gaming giant during the mid-2000s. Collaboratively, they laid the groundwork for an unlikely billion-dollar franchise which made a significant impact on numerous of the artists included, showcasing decades-old groups to millions of gaming enthusiasts.
Michael Dornbrook, former COO of Harmonix, recalls the initial budgetary hurdles of licensing the songs – even though initial releases mostly used cover versions.
“We rerecorded every song since the cost prohibitive,” he says. “Despite having the publishing rights by themselves, it was nearly impossible. We couldn’t get acts such as the Who – RedOctane had virtually no money, and we were pretty convinced the project would flop. But once Guitar Hero became a hit, and record sales airtime were going up, everyone wanted to participate.”
He adds: “Among the remarkable aspects was the number of mothers and fathers reached out and thanked us for introducing their kids to the music they loved. It evolved into a multigenerational thing.”
Classic Rock Gains Younger Fans
Irish blues-rock band the Answer had Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon recalls how the series revived classic rock to the forefront: “Guitar Hero offered a bigger, younger audience. Typically this had been considered outdated material, however once it got included in the game young people discovered it, abruptly it became trendy. This validated it, eliminating the ‘dad rock’ label. It provided all our music renewed popularity.”
At that time, the band's debut album was still unreleased in the US, so Guitar Hero was a key medium of discovery for the group as they went on a North American tour opening for AC/DC. “The roadies had on the song on the tour bus, and several knew us thanks to the game,” he notes.
Rock’s Heavyweight Spin-offs Enduring Impact
Music's heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles centered around each band’s catalogue and associated stories, imagery and legendary status. For example, Guitar Hero: Aerosmith, it was said earned the group greater revenue than any of their records. It sold well over 500,000 units upon release, while demand for their songs saw an increase of up to 40% at a time as the industry was already collapsing.
The series still motivates quick-handed dedication within the community. Recently, a streamer completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song made popular by Guitar Hero – on Clone Hero, a freeware game with similar mechanics and extensive customisation options. The song is challenging even in the hardest setting, not to mention played at double speed and without missing every one of the thousands of cues. The streamer claimed it took months of practice to accomplish.
“The game offers a, fantasy thing. Just as with Call of Duty, it doesn't imply you ought to use actual weapons and go to war,” says DragonForce guitarist the artist.
The band previously completed a profitable run when their hit appeared in the third game, yet he explains it turned them into a household name. “I recall the record label informing us that our selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”
Indeed, the band's visibility from Guitar Hero was so immense that it threatened to eclipsing everything else the band has done. Last year, the track was used in promotional material for Despicable Me 4. “In the past I thought differently, but now I accept it,” Li says. “Should you just hear a single track, that's fine – everyone’s got their own musical journey and I’m glad we played a role of people’s lives”.
Enduring Legacy of a Iconic Controller
The best marketing, be it for automobiles, apparel or video games, extends beyond than selling something – it inspires a longing. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” Dornbrook says. “That thrill of being a music icon on the stage. Since the beginning, the creators felt that humans have a natural urge to create songs, and they wanted to leverage innovation to allow people to participate”.
Most installments were released in just a five-year period from 2005 to 2010, featuring spin-offs like DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, aside from a short-lived revival several years later.
Games such as Clone Hero and newer releases have kept the community active, with expectations of something from the founders in development. Recently formed developers has entered production on its debut rhythm-based title. Original co-founders are both involved as special advisers. Are gamers ready to embrace another game following the classic?
“We thought such titles could be like Madden allowing annual update every year,” he remarks. “With abundant fresh tracks it could remain evergreen, thus I remain hopeful. It's entirely possible why it can’t persist for future fans.”